![]() It didn’t take me long to realize that the game itself was very well written. We were on our way.Īt the same time, the game was working me with its subtle charm like Passepartout talking secrets out of strangers on the Trans-Siberian Railway. Skeptically, I started us out of London to our destination, Paris, with our carriage barely pulling into the train station in time. You can also question people you meet for new travel routes on your map, but that’s largely it for mechanics. And that’s no exaggeration while there is a minigame in packing your luggage with possessions on which you can speculate (that is, sell at other locations for a profit) or that impart other small bonuses, the main game is played in a series of texts you read and respond to. The game itself seemed too simple: an interface with only a few buttons, minimalist character portraits, the bulk of the gameplay like a choose-your-own-adventure text. That’s why he’s hired you! It is your cunning, your intuition, and your decisions which will see the journey to its natural success or failure. Phileas Fogg is equal parts learned upper class and absolutely daft rich person with little sense of how to manage finances on the road or talk his way through trouble. It is a sum that will secure a position in history for its daring. Twenty thousand pounds to be won or lost on a simple premise: it should be possible to circumnavigate the globe in 80 days or less. You, a French valet named Passepartout, have just learned that the British gentleman who employs you has made a wager for an outrageous sum of money.
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